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Logo Design by Salty Couscous

Made by humans for humans. No AI ever. If AI is found to be used in any part of any contributor's work, it/they will be removed from any future inclusion in any work associated with Biobeast.

Cardback/Logo Design by

Salty Couscous Art

a TCG 5 years in the making...

- Train and evolve 5 Biobeasts at the same time!

- Strategize how to use your habitats and Biobeasts effectively to produce mana!

- Use Mana to cast spells, launch attacks, mount a defense, and alter the battlefield with obstacles!

- Develop tactics with your Biobeasts by having 2 or 3 fighting together!

Coming soon to crowdfunding!
Biobeast Types - Gora Gora Island Institute

Gale

This type encompases all things involving flying, skys and the weather. Biobeasts and their tamers typically use their speed for evasive maneuvers, healing spells and doing multiple small amounts of damage. Their obstacles frequently stop other tamers from using their recources effectivly.

Earth

The sturdiest of all the types, and its Biobeasts and tamers are just as strong. Anything having to do with metal, rocks, or gems is found in this type. Their spells and attacks typically involve large amounts of slow damage, finding extra Biome cards, defenses strong enough to stop any assault.

Fire

Starts fast and moves faster. Controling flame, lightning, and raw electricity. These Biobeasts and tamers are full of ruthlessness. Their attacks are relentless but can burn out quick. Haveing very little to defend themselves they focus on raw damage to as many things as possible.

Water

Going with the flow comes natural to the Biobeasts and tamers in this type. They can be as liquid as water or as firm as ice when needed. They are well rounded across all styles of spells, they could string together multiple spells and obstacle effects to create a truly devistating wave of pain.

Biobeast Types - Brairdew Academy

Vile

For those looking to do things a bit... unsavory. This is the type where Biobeasts and tamers alike slowly drain their opponents of life and resources. One deadly strike is all they need to change the flow of a fight. Their obstacles are extremely effective and suprise even the most experienced tamers.

Bestial

Accelerated training, bolstered attacks and defences, and sheer willpower. These are just a few of the things that make Bestial such a formidble type in a fight. While some say they are fairly normal and rely on brute strength. Both Biobeasts and tamers of this type are hard to knock down. 

Supernatural

Ready to become a mindfreak? This types spells and Biobeasts confuse and terrify their competition. Altering minds and summoning spectral energies help them keep their foes right where they want them as they siphon off resources bit by bit. You have to be strong of mind and spirit to train Biobeast of this type.

Grass

If you feel like taking your time and enjoying  life all around you. Look no further than the relaxing type of Grass. They focus on slow effects that speed up quickly once they take root. Resiliant and relaxing are how their attacks and defenses work in your favor. With an extreme ability to heal quickly, they truly dont go down without a fight, or a sting.

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The Story so far

Water Tamer Art By Matomango

“When you always look up to a person, you always feel below them.” - Chugo Tacata

Killagora - 1 of the 28 Children, Art by Goorshroom

“You don't deserve anything just because you’re here. From here on, you earn everything yourself.” - Taiga Chimera

Taiga Chimera art by KalialeeannArt

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Around 200 years before the current set's story takes place, the races of the world had strived for technological advancement for years, despite having had the magic of their gods the whole time, sacrificing the health of the wildlife, magic, and the world itself. They fought over money, control, and needless technology that made them complacent and lazy.

The Hydra Gods who created the world noticed their gift of magic being exploited, turned into a fuel source and left behind as if it were merely a tool for their technology. They spared no expense teaching them of their mistakes. Just as they were the first iteration of nature, their children would now serve as the next iteration of nature's wrath. The 12 Hydra Gods sent their 28 children to correct what was happening. Half the Gods thought mortals had gone too far and needed to be destroyed to effectively reset nature's balance. The other half thought that mortals had made mistakes but could be corrected given a chance. And so, their children were sent.

The children of the Hydra Gods were sent to do their parents' bidding. Some followed suit, while others followed their own intent when they arrived. Some lay dormant around the world until they were awoken by fights or imbalances in nature. Eventually, they collectively felt an imbalance in the forces of nature. Some went on the offense, while others went to protect, knowing their siblings would destroy anything they came across. When their children fought, some fought to protect mortalkind; some fought to eradicate them. In this fight between all 28 demigods, powerful explosions, energy waves, and more destroyed almost all technology and nearly all hope of it functioning again.

In the 200 years since these fights destroyed most of the surface of the planet, nature had a chance to reclaim what was lost to civilization. Massive areas of magic radiation, caused by the powers of the Gods' children, plague the surface. Biobeasts, the next iteration of nature, emerged from these magical radiation areas and began evolving on their own with almost no interference from mortalkind. Infused with the magic of the Gods, they became the next form of nature, attempting to course-correct the mortals.

Now, when our story takes place, mortalkind live in fairly medieval-style towns and cities; very few of the original strongholds of past societies still stand. Magic is still common for all to use, but to be truly trained in it, you have to attend schools. Most schools are exclusively tailored to magic and its proper use in society, but 2 schools teach wizards, warlocks, witches, mages, and more how to become Biobeast Tamers. Seen as outcasts of magical society, Biobeast Tamers are often considered weak because they need the assistance of a creature created from such dangerous, unknown magic. No one is willing to hear out Bavana Bith's case for using Biobeasts more openly to channel magic or for using the 2 schools to teach and educate anyone willing to learn.

Biobeast Tamers learn how to channel their magic and spells through Biobeasts to make them even more powerful. While traditional magic relies solely on the caster's own abilities, Tamers use the natural magic within Biobeasts to enhance and change how their magic can be used. This makes them capable of things most traditional magic users cannot accomplish, but also makes them feared by those who see Biobeasts as dangerous creatures born from the fallout of the Gods' children. Many believe Tamers are simply too weak to use magic on their own, while others believe they are reckless for willingly allowing such creatures to become a part of their magic. Bavana Bith believes the opposite. She believes Biobeasts are the next iteration of nature and that mortalkind should learn to live alongside them rather than fear what they do not understand. Her goal is to make Biobeast Taming a respected and properly taught form of magic, giving anyone willing to learn the opportunity to understand and use it.

Brairdew Academy was founded by Bavana Bith 5 years before our story starts. 2 years before our story starts, Gora Gora Island Institute was founded by Chugo Tacata. Brairdew Academy focuses on Grass, Supernatural, Vile, and Bestial. Gora Gora Island Institute focuses on Fire, Water, Gale, and Earth.

Fire Tamer Art By Matomango

“At the top it's f***ing cold.” - Bavana Bith

Brulios - 1 of the 28 Children, Art by Goorshroom

"Magic can appear in the most unlikely places, just stop trying so hard to find it." - Mother Myceliuum

Surge art ft Veloceetle by sp00ks.art

Tetáo by sp00ks.art

Bavana Bith art by KalialeeannArt

Offical Art

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© 2021 Biobeast Trading Card Game. All rights reserved.

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